![]() ![]() Image quality after adjusting the FOV in VorpX was terrible, everything aliased and blurry. This caused some visual glitches - objects near the edges of my view would flicker in and out of existing since Source's culling algorithms didn't know that my FOV was that high. In non-cinema mode the FOV was much too small I couldn't find an FOV slider in Portal 2's settings, so I adjusted the FOV in the VorpX settings. My understanding is that there is an "edge peek" feature to let you turn your head to look at the corners of the screen, but instead I toggled on the Cinema mode so that I could see the full screen, and started a level from there. When I started the game, the menu was much larger than my field of view, and the menu was attached to my head so that even if I turned I couldn't see the buttons on the left to click them. My experience with P2 was very frustrating and disappointing. This was a pretty cool experience and my only problem with it is that alt-tabbing or clicking certain VorpX dialogs caused the game to crash (also, that in-game movies don't appear in the headset). Virtual Desktop, MyDream Swift) the game is actually 3D and the experience is similar to seeing a 3D-movie at the theater or playing on a (room-sized) Nintendo 3DS. Unlike any of the virtual screen apps available on Steam (e.g. KotOR uses the "cinema" mode in VorpX, which means that you watch the game on a giant 3D monitor in a virtual lounge. The first game I tried was Knights of the Old Republic. ![]() VorpX has a virtual desktop environment, but it doesn't work correctly if you have more than one monitor connected to your computer, so it was completely useless for me. Vive support is currently "beta" right now, but I don't know exactly what that means or what might change in the next few updates. ![]() Since this is a $40 investment, I thought I'd report my experience. ![]() Many games are only partially supported or don't work at all. The degree of VR support you get depends on the game some have stereo 3D and head tracking while others might only have 2D. For those who don't know, it hooks into the rendering process in non-VR 3D games to add partial VR support to those games (the primary target is first-person shooters). VorpX just released their first version with Vive support today so I decided to try it out. ![]()
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January 2023
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